This post is meant to provide guidance for those who wish to improve their ability to create and run tabletop games. This particular installment is going to focus on the initial task of designing a fantasy setting or campaign world. Obviously, many Dungeon Masters prefer to set their games in worlds found in published setting books. There is nothing wrong with using published material, but I would think that most DMs at some point or another will try their hand at world building. Unfortunately, many fail. 1. You are building a campaign setting, not writing a novel. These are two different skill sets with two different goals. Build a world to explore, not a story to entertain. 2. Be vague. A friend once consulted me on a campaign he was putting together. He informed me that the adventure would take place during the Fourth Age of Man. He asked me how much he should write about the first three ages. I would mention that the characters were living in the Fourth Age of Ma...