The Eastern Stockades Map This article will detail the thought process that went into creating my latest fantasy RPG setting. Think of it as a behind the scenes kind of thing. I am using this setting for a sandbox campaign I am running with my current group. I'm also putting it up on patreon , where you can read the overview for free. The Start So, I'm really, truly, unbelievably tired of fantasy settings that fall along the lines of "Medieval Europe with Dragons." I feel like that has been done plenty and we can do far better with our inspiration sources. There's just nothing left to say about it. However, I also understand that so much of fantasy presumes this as a default that its hard to get too far away from that type of setting in D&D. So what instead? I've always loved the idea of a "crossroads of the world" campaign that borrowed little bits and pieces from vast stretches of history and geography. I've played in campaigns with th
Here are my thoughts on how to write published RPG adventures that do not suck. I will tackle other elements of RPG writing (including home games) in later posts. Publishing an adventure is a whole different animal than creating an adventure for your regular gaming group. The most important difference being that you know your gaming group well enough to tailor the adventure to them almost instinctively. On the other hand, if you publish an adventure, whether as a freebie on your blog or a paid product, you are creating something that will be played by people you've never met. You don't know their tastes, play styles, or personalities. What's more, you are writing for several potential gaming groups at once, meaning that you will have to account for a wide variety of individual preferences. All that aside, here are the rules. #1. Know what makes this adventure special. What's that? Your adventure isn't special? Why are you wasting everyone's time? Any rol